To understand the saga of « Skull & Bones » and its delays, fans need to know a little about its developer, Ubisoft Singapore. The studio got its start in 2008 when it developed « Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled, » a remake of the classic side-scroller, per Delisted Games.
However, Ubisoft Singapore rose to prominence within its parent company when it contributed to « Assassin’s Creed: Black Flag, » an experience that helped establish the studio « as proud innovators of naval gameplay and water technology, » according to the official website. As reported by Kotaku, the basic concept for the game that would become « Skull & Bones » was to take the naval combat from « Assassin’s Creed: Black Flag » and combine it with the live service model of « Ghost Recon Phantoms, » a free-to-play multiplayer title the studio maintained.
That project would be briefly known as « Black Flag Infinite. » To achieve a fast turnaround, the studio planned to reuse assets from « Assassin’s Creed: Black Flag' » However, that project got off the ground in late 2013, right as the Xbox One and PlayStation 4 launched, quickly making some of those assets outdated. As the timeline stretched out, the developer’s ambitions for graphics and gameplay grew, eventually earning its own codename while developing its unique set of challenges.