Immortals Fenyx Rising and Skull and Bones share a strange relationship with each other, as well as with Ubisoft’s Assassin’s Creed franchise.
Ubisoft is best known for its work on Assassin’s Creed, and a whole host of other franchises including the likes of Far Cry and Watch Dogs being the most recognizable faces.
Assassin’s Creed itself was seemingly born out of Prince of Persia, and it looks that Ubisoft is willing on doubling down on creating new experiences from experimentation. Immortals Fenyx Rising and Skull and Bones are two of Ubisoft’s newest IPs and share a strange relationship with each other as well as ones that came before.
Born From Assassin’s Creed
Immortals Fenyx Rising and Skull and Bones were both born out of Assassin’s Creed. Originally a social stealth focused action-adventure game, Assassin’s Creed has certainly evolved a lot, and changes and experimentations of the game mechanics usually drive innovation and expansion of such prototypes for other projects. Ubisoft’s Singapore’s Skull and Bones was born out of fun experimentation during the development of Assassin’s Creed 4: Black Flag, wherein the developers hacked together a PvP mode of naval combat.
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On the other hand, Ubisoft Quebec’s Immortals Fenyx Rising was born out of a curiosity to explore ancient Greek mythology. During the development of Assassin’s Creed Odyssey, the team felt intrigued by the rich and expansive stories that Greek mythology presented and wanted to dedicate an entirely new game dedicated to the very same purpose.
Taking Different Roads From Assassin’s Creed
Another striking similarity that the two games share is a sharp change in development. Immortals Fenyx Rising was announced as Gods and Monsters but changed the name to the former mid-development. The reasoning behind it has been attributed to the role of Fenyx (the game’s protagonist) in the grand scheme of things, which called for recognition. In a similar vein, Skull and Bones also has had its fair share of changes with a rumored development restart just last year. While reports suggest that Ubisoft wants Skull and Bones to be geared towards a live service model, much can’t be said one way or the other on that.
Skull and Bones was first announced in E3 2017, and while there’s no concrete evidence to support the claim, development could’ve started as early as 2013 after the release of Assassin’s Creed 4: Black Flag. On the other hand, Immortals Fenyx Rising was announced in 2019, a full two years after Skull and Bones. At the time of writing, Immortals Fenyx Rising has been out for more than 7 months, with most of the game’s post-launch content wrapped up as well.
On the other, there’s little to no information about Skull and Bones‘ release. Many fans are naturally expecting to see a new reveal at E3 2021, but that seems to be far-sighted speculation in light of recent developments of the game. While many fans have lost hope about Skull and Bones ever seeing the light of day, it’s most likely that these rumors might just be the last hurdles in the game’s development cycle and fans will ultimately get treated to a great pirate adventure at some point in the future.
Skull and Bones is in development for PC, PS4, and Xbox One.
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